Game Editor:
Loading
a map layout:
Map layouts
for A.R.S.E.N.A.L can be created by hand outside game from any
basic graphic tool that handle PCX format.
A layout consists of a bitmap drawing where each pixels define
a cell altitude. The first 8 colors of a PCX 256 colors palette
define the 8 map levels as follow:
color 0: sea level 3 (deep
ocean)
color 1: sea level 2 (
oil platform level)
color 2: sea level 1
color 3: sea level 0 (shallow
waters - subs can't dive)
color 4: ground level
0 (plain level)
color 5: ground level
1
color 6: ground level
2
color 7: ground level
3 (moutain - not bulldozable)
Here is an example of map layout created with photoshop:
click on picture to download PCX file mapload.pcx
To load this layout in the game editor proceed as follow:
1 - copy the PCX file in game directory as 'mapload.pcx'
2 - go to game editor through Play->Custom Game-> Map Generator
3 - Generate any map
4 - Click 'New Landscape' button
5 - Click 'Load loadmap.pcx' button
Nota Bene:
Rivers
are placed randomly, they start from mountains (ground level 4)
and go down levels to the sea. Levels with no mountains won't
have rivers.
Also oil platforms are placed randomly on sea levels 3 and also
mines on ground levels 2.
Building order:
The first
buildings to be build are very important to make a good start
in A.R.S.E.N.A.L game.
To develop fast here is a suggested building order for the 15
first buildings of a camp:
1st building: Housing
2nd building: Factory
3rd building: Housing
4th building: Refinery
5th building: Housing
6th building: Housing
7th building: Furnace
8th building: Factory
9th building: Housing
10th building: Housing
11th building: Furnace
12th building: Shipyard
13th building: Housing
14th building: Housing
15th building: Refinery
Nota Bene:
to change
order click a specific building and use the + and - buttons to
change its building order. Number 1 is the first building built,
number 0 is usually the HQ.
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