Game rules:
The
A.R.S.E.N.A.L score sheet is the game final moment for accounting
points according to game rules.
Positive points:
- Any enemy
unit destroyed
- Any enemy building destroyed except housings
- Conquered HQ (+2000)
- Defended ally against an aggressor (+500)
- Peace with a non-aggressor enemy (+1000)
Negative points: Crime don't pay...
- Lost units
- Lost buildings and civilian casualties in housings
- Lost HQ (-2000)
- War declared without motive (-1000)
- Betrayed ally (-2000)
- Peace with an aggressor (-500)
- Atomic bomb dropped (-1000)
- Toxic missile launched (-500)
- Flying bomb fired (-100)
- Sacrificed kamikaze (-50)
Casus Belli : Motive for war
Allow
to declare war without -1000 penalty:
- if the targeted camp aggressed a third party camp, plus 500
bonus points if aggressed camp is our ally.
- if targeted camp violates our territory with its constructions.
Multipliers
: Triumph
with no peril...
According
to instant difficulty level while playing, a multiplier is applied
for destroying enemy armed units:
- Hard level: x2
- Very Hard level: x4
- Too Hard level: x8
Nota Bene:
Multipliers
do not apply for destroying unarmed units or buildings and for
aggressors.
Ending bonus: Patience and obstinacy
is paying...
In order
to obtain maximum points, a game level should be played from beginning
to victory without interruption.
Positive points scored in game are not acquired immediately, they
are accounted into a temporary buffer then transferred in the
acquired score at a rate of about 4 points per second.
Remaining points in buffer are transferred in player score if
3 conditions are met:
- the game was not reloaded from a saved game
- the game was not aborted
- the player is victorious
Nota Bene:
With these
3 conditions player score is added with the surface value of conquered
territory.
Score medals: Great players, great
honors
When the
player makes a positive score, it is added to his permanent total
score, and with score superior to 2000 points player gains a specific
medal:
- from 2000 to 4999: the Scout pin
- from 5000
to 9999: the
Fighter Medallion
- from 10000
to 19999:
the Officers Star
- from 20000
to 49999:
the Commander Cross
- from 50000
to 99999:
the Hero Star
- from 100000
to 199999:
the Star of Tha'lab-Al-Sarawa
- from 200000
to 599999:
the Star of Permanent Honor
- from 500000
and more:
the Knight Cross in the Order of Valor
Nota Bene: When you gain a medal
the color of the ribbon depends on the city name you have played.
Punishments: Do you need a fresh
one...
When unfortunately
player strategy proved disastrous or when dirty actions are committed
the score may turn negative which might end up with a score punishment:
- from -2000
to -4999:
Blame, player loses his highest medal
- from -5000
to -9999:
Demotion, player loses his 2 highest medals and his score lowered
to the inferior rank
- from -10000
and less:
Prison, player loses his 3 highest medals, he loses 2 ranks and
get sentenced to 3 days in prison during which the character cannot
be played with.
Nota Bene:
Punishments
accumulation generates higher sentences, 3 blames generate a demotion
and 3 demotion generate prison.
Ranks :
Along with
playing game levels the player character total score increases
and at specific stages the player gains a higher rank:
- from 0 to
1,999: Recruit
unranked
- from 2,000
to 4,999:
Private
- from 5,000
to 9,999:
Corporal
- from 10,000
to 19,999:
Lance Corporal
- from 20,000
to 49,999:
Sergeant
- from 50,000
to 99,999:
Staff Sergeant
- from 100,000
to 149,999:
Warrant Officer
- from 150,000
to 199,999:
Lieutenant
- from 200,000
to 249,999:
First Lieutenant
- from 250,000
to 499,999:
Captain
- from 500,000
to 749,999:
Major
- from 750,000
to 999,999:
Lieutenant Colonel
- from 1,000,000
to 1,499,999:
Colonel
- from 1,500,000
to 1,999,999:
Brigadier General
- from 2,500,000
to 4,999,999:
Major General
- from 5,000,000
to 7,499,999:
Lieutenant General
- from 7,500,000
to 9,999,999:
Army General
- from 10,000,000
and more:
Field Marshall
All rights reserved Tactical Soft 2002